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Xenonauts 2 forum newfoundland reaper
Xenonauts 2 forum newfoundland reaper





When you get to an elevator/teleporter, block it off by going through it and then coming back, making sure to stay on the tile.Īlso the Xenonaut fandom page states some rubbish about Alpha Reapers having "paralysis" as a psychic power but I've never seen it. Reapers can break the shield in one hit, but better that than the soldier. Only Predator soldiers with LMGs will have to worry about them, so hold them towards the rear while the Sentinels and tank scout for you.įor large UFOs, have shield troops block doors. Once you get Sentinel armor (what all your general troops should be using late game) they will basically never be an issue, in terms of outdoor combat, ever again. The small radius in Xenonauts for even Alienium grenades is a bit of a letdown but makes them much safer to use in large amounts. Once you get Buzzard Armor, have snipers and rifleman pick them off from the rooftops. Replace your smokes with stun gas as soon as possible and toss grenades everywhere, its a classic strategy because it works.

xenonauts 2 forum newfoundland reaper

Fortunately, they often try to do this by hiding behind a piece of cover while you're watching them. Reapers, when they find you, will have a tendency to try and hide out of sight so they have the TUs to ambush you next turn. Stay away from chokepoints and places with lots of blind angles or blow the walls and obstacles away with explosives. I don't play CE, so I have tanks find them and blow them up.







Xenonauts 2 forum newfoundland reaper